Nullos in Barbu Part 2

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Part of the video series: How to Play Barbu: Part 2

Summary: Learn about the scoring system of barbu with expert tips and advice on barbu in this free video series that will have you mastering barbu in no time.

Views: 371 | Tags: rules, cards, deck, playing, games, clubs, shuffling, spades, diamonds, hearts, pinochle, barbu, le, tafferan


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Joe Andrews Joe Andrews is an avid collector of playing cards, and card memorabelia. He founded the Grand Prix "live" Tournaments Organization nine years ago. Joe has bee... read more

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Video Transcript

Nullos in Barbu Part 2

This is a good hand for Nullos. I know it has the singleton ace of diamonds, but if we look at the evidence here, you've got four times in each of these suits. So, you're going to be able probably, to, at the very most, you might be pinned with this ace if they drive right through to it. But you should not take anymore, baring extremely rotten distribution, you should not take anymore than three tricks in this hand. This is a great hand for Nullos. As a matter of fact when you have the lead, you're going to get rid of the ace of diamonds. Just going to concede that, that's going to come around to you anyway. And then maybe you're going to start the clubs suite out with the six, because the likelihood of seeing five and deuce and somebody void, is pretty remote. So, you're going to force somebody to take it. If they start, and don't forget they have eleven diamonds, twelve diamonds between them. They start leading those diamond dogs for you, you're going to get rid of stuff like, king of hearts, king of spades. So, a good skillful player should be able to hold this hand to more than three tricks. It's a great hand for Nullos, has the composition of nice, low cards. A hand you would not call Nullos with is a hand that is loaded with a lot of high cards. So, when you're calling Nullos, use that option either as a throw away, when you have to avoid calling something else, and try to keep the carnage down to a minimum, or call it with a hand that's nice and comfy like this. Where you might get out with say two or four points. Two points a trick, two tricks, three tricks. Should work out for you.

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