Get the latest Flash player.
Summary: Learn about scoring systems in whist in this free video series that will have you mastering this card game in no time.
Views: 336 | Tags: rules, cards, deck, playing, games, clubs, shuffling, spades, diamonds, bid, hearts, pinochle, whist
About the Expert
Joe Andrews Joe Andrews is an avid collector of playing cards, and card memorabelia. He founded the Grand Prix "live" Tournaments Organization nine years ago. Joe has bee... read more
The scoring system again is based on the preference of the particular place, or site, or group that you're playing with. A very popular one is progressive. Progressive sets a limit of twenty-one points for the game, so if you look at this scoring pad, we say, OK, first hand to twenty-one wins, and anytime that a contract or a bid is set, the points go over to the setting team, so you don't have subtraction. And I'll explain that. So say for example in the first hand we bid three and we make it right on the nose, so we're three-zero. OK? The next hand they bid five, but we set them. OK? Now some people say you get two extra tricks. It's just if a set is a set, you don't get extra tricks for setting a five. So let's say this team bid five, but they got set. Now we get eight. OK? And then they bid three and they got set, so we get eleven and so forth. This way the game moves right along, usually no more than ten hands, eleven hands, twelve hands, and so forth. If you choose to play a subtraction option, then you have a scenario that looks like this: We bid two and we made two, OK? And they bid two and they got set, so they lose two and we stay at two. OK? And then we bid three and we got set, so we lose three. So we're minus one and minus two. Well, it's OK, but the game can bounce back and forth, back and forth, back and forth, so the game takes much longer to play. Some people like to play a fixed number of hands, a ten hand match, a twelve hand match. I know the bid Whist with kiddie group has a great scoring system where they play four hands or eight hands per round, and that way it keeps the rounds moving, it keeps them uniform. The problem with this is this might b e good for an at-home, but if you're playing at a tournament, you can't have one table ending in eight hands and wait for another table to go twenty-two hands. So I would recommend a progressive plus point system, where if you get set, you add the points to the other side. Or else say OK we're going to play a fixed number of hands. Now I've also seen plus seven and minus seven, which is a little more manageable and teams can get to seven. Whoever gets to plus seven or minus seven, the game ends, which you might want to consider if you're playing Strait Whist progressive scoring system.