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Summary: How the four forces of flight affect gameplay in Microsoft Flight Simulator X; learn more about flight simulator software in this free instructional video.
Views: 1,605 | Tags: techniques, flight, tutorial, sheet, microsoft, cheat, simulator, controllers, flight instruction, video games
Dixon Gillette Dixon Gillette has been reviewing and testing video games for nearly Ten years. Currently Dixon's hobby is to refurbish antique video game consoles and locate... read more
DIXON GILLETTE: On behalf of Expert Village, my name is Dixon Gillette and I want to welcome you to this how-to-guide for a Microsoft Flight Simulator X. All right, so it's going to be time to talk about our four fundamental forces in flight. Any aircraft that you use in Microsoft Flight Simulator is going to be affected by its lift, its weight, its thrust and its drag. The first of these four fundamental forces is lift. Lift is basically what is produced by your wings. This is created by your airspeed and the angle of attack at which your wings are facing the air. These two factors will both cause lift. The next fundamental force is weight. Weight is essentially the opposite of lift. Next is thrust. Thrust is either achieved through a propeller or a jet; or in the case of a helicopter, its rotor blades. Indirect opposition of thrust is drag. Drag is essentially the force that is created on your aircraft by the air, essentially holding it back and is directly in the opposition to thrust.