Get the latest Flash player.
Summary: How to create splines for space scene with Cinema 4D; l
Views: 966 | Tags: movie, space, 3d, animation, animate, software, programs, figures, cinema, 3-d, rendering, 4D, accent, adirondack, annuities, actuary, 3d character, animation software
About the Expert
John Carstarphen John Carstarphen is an experienced independent filmmaker, screenwriter, animator and teacher. His work as a writer/director has been seen in international fil... read more
JOHN CARSTARPHEN: Hi. This is John Carstarphen for Expert Village. Okay. So we've seen our animation, and now the next thing we'll do is to start building the animation, and we're going to begin by building the model of the ship. The first part of the ship we'll build is the tech-looking engine, the bottom part of the ship. And we'll do that by creating two very simple spline primitives using the cogwheel spline primitive. Now, in Cinema 4D and in any other 3D programs, splines are infinitely thin, meaning they won't show up in a ray trace renderer. For instance, I have this on screen right now but if I were to render it, you would see nothing because even though there is a light in the scene, there is really nothing to render. So, in order to make this visible, we have to add this spline primitive to another object, or rather add another object to it. And before we do that, we'll just duplicate this cogwheel. So now we have two of them fairly close together. And we'll create a NURBS object.