Principles of Animation

Viewing videos requires the latest version of Adobe's Flash Player.
Get the latest Flash player.
Showing 1-5

Part of the video series: How to Draw Animations

Summary: Learn the basic principles of how to draw animations and make cartoons in this free drawing video.

Views: 1,494 | Tags: create, techniques, drawing, draw, camera, computer, learn, book, dv, flip, animation, pictures, animate, software, moving, sketches, capture, cartoons, framethief, dsc, creation, 2d


About the Expert
Contact: killingtimepictures.com

Cable Hardin Cable Hardin has been making films and animations for over twenty years. With a specialty in 2D digital animation and a background in film production, Hardin ... read more

Conversations About This Video

  • Comments
    (0 comments)
  • Questions & Answers
    (0 questions) (0 answers)
Be the first to comment on this video.
Have a question about this video topic? Ask our community members and let them share their knowledge with you!
Ask A Question

Video Transcript

Principles of Animation

Hi, this is Cable on behalf of Expert Village. A couple of very important principles of animation are squash and stretch and timing. These very important concepts are what give animation a lot of its appeal and what people like to see. For example the classic animation of a bouncing ball give the illusion that a ball really has weight and elasticity and it squashes and stretches. There is a few steps that we can take to make a simple bouncing ball demonstration. The principle of squash and stretch gives a drawing a illusion of weight by making a sphere even flatter or narrower gives the illusion that it has skin and it is bouncy. The principles of timing animation has to do with how many frames you are drawing between your key frames. If a object is to move slower you need more drawing frames. If a object is to move faster you would need least drawing frames.

Hobbies Ads

Community Members who...

  • Favorited this Video
  • Rated This Video

Check out what people are watching now
left_arrow right_arrow