Dungeons & Dragons Combat

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Part of the video series: How to Play Dungeons & Dragons

Summary: Learn about the combat system for Dungeons and Dragons in this free D&D video.

Views: 2,872 | Tags: dice, role, playing, dungeons, dragons, master, games, fun, rpg, dnd, d&d, gaming, character, dungeons and dragons


About the Expert

Robert Beverly Robert Beverly played his first Dungeons & Dragons game back in 1991. His current collection exceeds 100 books. One measure of a DM's success is the number of... read more

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Video Transcript

Dungeons & Dragons Combat

Hi! I'm Robert Beverly for Expert Village, and now we're going to talk a little bit about the combat mechanics in Dungeons and Dragons. Combat in Dungeons and Dragons normally takes place with dice rolls. Depending on what version of the game you're playing, you might be using slightly different dice, but in all versions if you are attacking you'll use a 20-sided die and a higher number will be better. If the number is higher, you're more likely to hit your enemy and cause damage to them. Of course, once you know whether or not you're sucessful, you can roll a die for damage. So let's just say that we're rolling this one and we come up with a 6, we would be doing 6 damage to the hit points of the enemy. If the enemy hits us and rolls a 6, they'll be doing 6 points of damage to our hit points or life points, which means that we'll be that much closer to our character perishing, unfortunately. Sometimes in a battle or if your character is afflicted with some sort of trap or disease, you might have to roll a saving throw. The saving throw rules are different from version to version. In third edition, you might have a saving throw against fortitude or will power. In the second or first editions saving throws, there are several more categories. For example, posion, parallization and death magic. The way they work is you'll consult the player's handbook for the version that you're using for Dungeons and Dragons. In second edition, for example, if I was rolling a saving throw against poison, I would roll the 20-sided die and I would hope for a lower number becuase a lower number would be better and I would be more likely not to be afflicted by that poison. Beyond that, there are few other game mechanics that you should just get the details out of the guides, the player's handbook and dungeon master's guide. Once you memorize those rules a little bit better, you won't have to refer to the book over and over again and you can have a nice smooth game session without pausing all the time during the battles.

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