How to Use Keyframes to Create Motion in Final Cut Pro 5

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Part of the video series: Final Cut Pro 5 Motion Tutorial

Summary: Using keyframes to create motion in Final Cut Pro 5 is an important step in the video editing process, get a tutorial in this free video.

Views: 3,544 | Tags: cut, how-to, instruction, film, pro, tutorial, apple, computers, mac, final, software, filmmaking, final cut pro


About the Expert

CJ South CJ South has been a Professional Editor, based out of Detroit, for over five years. His resum includes everything from commercial work to feature films.
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Video Transcript

How to Use Keyframes to Create Motion in Final Cut Pro 5

This is C.J. South representing expertvillage.com. In this clip I am going to show you how to use key frames to create motion. So now you can also set key frames to make motion changes over time. Now we talked about key frames in a few other videos, just remember that just setting 2 points to change values from 1 point to the next. So let's go ahead and make this move while it is spinning and also we will make it shrink and get larger. So up here in the viewer just go ahead and just pick a point. Now we are going to add key frames to scale, rotation and center. So just click the little key frame button for all three of those layers. All righty, let's go ahead and set our default values here so we will start it off at the first value. Where we want it to start is what we are going to set right now. So rotation is 0, center I'm just going to move it to the side and then scale is fine where it is at. Actually you know let's make it smaller. We'll have it get larger. So we'll pick another point and you can add key frames again or just change the values. Once you've added one key frame and if I changed a value and I changed this to say 30, it automatically adds a key frame for me. So either way you want to do it is fine. I am just going to go ahead and click add these key frames here. So from at this point it starts off at this size and this position so let's go ahead now and make it end over here. Now you can this purple line representing the motion path, that's what that is. That is representing the motion path. Now so it moves to the side. We are going to make it get larger too so go ahead and put up your scale. It is going to get to about 70 percent and we are going to make it spin 360 degrees. Okay, easy enough. We have all our key frames separate for that. So now we go back to the first key frame and play it, it spins and gets larger and moves. So if you wanted to you could just kind of move those in more and make it a bit shorter and faster. So if you want to make them nice and short you can always do that to get kind of like a cool little wooshing affect. You can do some basic motions but some good motions to create some nice affects using key frames.

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